The gameplay is fairly standard for the genre you move around, you pick things up, put things down, and repeat until the puzzle is solved. Even the tutorial levels give you only a brief overview of the what, and let you figure out the how yourself. It gets more complex than that of course, but the game takes a very hands-off approach in terms of the puzzles themselves: the experiment rooms will simply leave you to get on with things, offering no guiding light at all on how to get to the aether vial which serves as the completion check mark. Each aether cube only actually does anything when it’s inside of something else (usually a lamp post), and the basic gist revolves around shining light - or shadow - on door locks to get around. There are three primary types of aether: light cubes (the cyan ones) will spread an aura of light, shadow cubes (the magenta ones) spread an area of darkness, and later on you’ll learn about time cubes (the green ones), which freeze mechanisms in time. The experiments are based around an alien substance called “aether”, which the scientists of the facility contained within cubes and utilised to various effects. A chap by the name of Cornell makes contact with you in the first couple of rooms of a dilapidated research facility, slowly explaining what on Earth is going on as you progress through the various rooms, solving increasingly complex puzzles. What is an Aethernaut, you ask? No idea exactly, at least not until the story point that illuminates things a bit more, but the short version you get near the start is that they are the last hope to save the world. You play as the latest - and last - in the line of titular Aethernauts. Inspired by both the Portal series and The Talos Principle, will this game shine a new light on the first-person puzzler genre? The Talos Principle unfortunately falls into the repetitive category at times, though that's not to say it's ever boring.// Reviews // 24th Apr 2022 - 1 year ago // By Kyle Nutland Aethernaut ReviewĬubes, buttons, and experiment rooms - no we’re not talking about a new Portal game but Aethernaut, a recent release by one-man developer Dragon Slumber. However, it's all too easy for them to start feeling repetitive. You don't want to confuse them with seemingly unrelated puzzles that require opposite ways of thinking. Keeping the core gameplay the same while adding new mechanics or elements to spice it up ensures that players are kept on their toes without feeling completely lost. This is both a blessing and a curse in puzzle games. There's variety in later levels, but the opening hours can get quite repetitive. In the more than 100 puzzles you can play through, the premise is the same, even if it gets more difficult the further you progress. And The Talos Principle throws players into crumbling ruins that they'll need to carefully navigate, avoiding lasers and detonating roaming drones among other threats while simultaneously unblocking barriers, in order to acquire Sigils, which are essentially Tetris blocks. The Witness has you solving maze-like puzzles on grids. The Spectrum Retreat focuses on color-based mechanics. Portal sees you utilizing two teleportation portals. The Talos Principle has its own "gimmick" to it. The Talos Principle (Image credit: Devolver Digital)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |